Hearthstone Heroes of Warcraft - Is a Card game developed by the Blizzard Entertainment. The game is available for download on PC (Windows ) and Mac and Smart Phones & tablets.
The principle of playing the game is quite easy, and it's similar to that of YuGiOh's. And it is quite entertaining to play and while you're advancing through your way the more powerful cards you gain.
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How to Play hearthstone heroes of warcraft?
Each Hero in Hearthstone has thirty Health Points, in order to win the game a player is required to reduce the opposing Heroes Health Points from thirty to zero. the same thing like YuGiOh, Your task is to reduce your opponent's life points to 0.
When the game starts you should toss a coin to determine who goes first, the player who goes first will draw 3 starting cards from their Decks.
the two players have the permission to swap out any of their starting cards with the top cards of their Decks, once this is done the Deck is shuffled.
Each of the two players gets one additional Mana Crystal every turn, and the maximum of the Mana Crystals a player can have are 10 crystals. Those Mana Crystals can be used for performing a certain move, such as summoning or activating spells... etc.
As it states from the Wikia of HearthStone:
Minions are played into the centre board area between both player Heroes. Minions can be used to attack Heroes or other minions and come in a wide variety all with their own unique statistics and effects.
Spells are played directly from a players hand and have an immediate effect unique to each Spell Card.
Spells are played directly from a players hand and have an immediate effect unique to each Spell Card.
Weapons, like spells, are also played directly from a players hand, however, they add a Weapon to a players arsenal allowing him to attack directly with his Hero, rather than their minions and spells.
A player can only have ten cards in their hand at a time, any cards drawn over this limit, are destroyed.
Players can also use Hero Powers, which cost two mana and each is specific and relevant to his chosen Hero. For example, a Priests Hero Power is Heal and a Mages Hero Power is Fire Blast.
A player can only have ten cards in their hand at a time, any cards drawn over this limit, are destroyed.
Players can also use Hero Powers, which cost two mana and each is specific and relevant to his chosen Hero. For example, a Priests Hero Power is Heal and a Mages Hero Power is Fire Blast.
As the match goes on, playing turn by turn, eventually one player will have been reduced to zero health points. This player has lost the game.
If a match goes on for too long without a player being destroyed, after a player has drawn all thirty cards from his deck they will start to take damage which increases by one point each turn, eventually destroying them.
A player can choose to concede at any point during a game, if a player concedes, they will lose the game
A player can choose to concede at any point during a game, if a player concedes, they will lose the game
General Game Rules List
- To determine who goes first, a coin is flipped.
- The player who goes first draws three starting cards.
- The player who goes second gets an extra starting card and The Coin.
- Each player draws a card every turn.
- Each player is granted one additional Mana Crystal, every turn.
- Each players Mana Crystals are replenished with Mana every turn.
- The maximum Mana Pool a player can have is ten.
- The maximum amount of cards a player can have is ten.
- You can have only one Weapon equipped at any given time.
- You can have a maximum of seven minions on the board at once.
- You can only have two of the same card in a deck.
- You can only have one of each Legendary card in a deck.
- A Hero can only attack when it has a Weapon equipped.
- If a Weapon Card is played whilst you already have a Weapon, the current equipped Weapon will be overwritten.
- If a player has no cards left in their deck, everytime they try to draw a card, including the card draw at the start of a turn, they will start to take damage starting with one and increasing by one on every card draw.
- Each deck must contain exactly thirty cards.
- If a minion has the Taunt ability, Heroes or Minions that are attacking directly, are forced to target it first. Spells are an exception to this rule.
- If a minion has the Battlecry ability, it will be applied immediately after the minion has been played, and before any effects that were caused from it being played, such as Secrets.
- If a minion has the Charge ability, it will be able to attack in the same turn that it was played.
- If a minion has the Divine Shield ability, it will be able to take any amount of damage from any source, before it is able to take damage directly to its Health Pool.
- If a minion has the Windfury ability, it will be able to attack twice on any given turn.
- A secret card will not have its effects applied until it is trigged by what it's card has specified for its required activation.
- When a minion is silenced, it will lose all of the current bonus effects applied to it, but it can still receive bonus effects after being silenced.
You can read more About the Rules like how to construct your deck and other advanced strategies from this website Click Here
Also You can Get the Game for FREE!! Here
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